RAM: 32GB Corsair Dominator Platinum 5,200MHzĭying Light 2’s performance, especially at 4K, is really funny to me.
This is the system we used to test Dying Light 2 PC performanceĬPU: Intel Core i9-12900K (16-core, up to 5.2GHz) I benchmarked it across 6 different graphics cards to see exactly what you need to play with the fancy lighting effects, and … well, you’re going to need a pretty fancy GPU. Unfortunately, that’s a pretty big if, as the game with ray tracing enabled is extremely heavy. It’s the game to test ray tracing in 2022, and you should definitely at least try it if you have the hardware for it. This game will raise the bar for ray tracing for a while, and will definitely be a game I personally use to test future hardware for a long time to come – even if it annoyingly doesn’t feature a canned benchmark. Now that I have my hands on the title and I can do a bit of benchmarking – my favorite thing in the world – I finally understand why the bar was so high. Dying Light 2 does the same thing - only this time, it does it even better.īack when Dying Light 2’s system requirements were first announced, I was honestly shocked at the high system requirements, particularly for graphics presets with ray tracing enabled.
Back in 2018, Metro Exodus used its focus on horror and atmospheric level design to really show how ray tracing could enhance presentation and impact how a game is played.
Just head down the stairwell to the left.PC games like Metro Exodus and now Dying Light 2 are key to showing what the future of PC gaming will look like, particularly in the world of graphics. Unless you're trying to grab the second diary entry for the Published achievement/trophy there's really no reason to approach them.
Plus a scolding from the Little Dark One. If for some ridiculous reason, you decide to shoot them both, you'll rack up two bad points. The Demon and its baby (second screenshot) will be at the top of a collapsing ladder. The Little Dark One will also light them up green to show they're not a threat. The pack of Watchmen (in the first screenshot) can easily be avoided by crouching down out of sight until they pass. However, ignoring the Little Dark One and engaging any of the following creatures will get you a bad point. Like in Chapter 8: Echoes avoiding the pack of Watchmen will save you an unnecessary battle, and give you a moral point.
In Chapter 26: City of Phantoms, there will be a couple of moments, versus mutants, where the Little Dark One will tell you to just leave them alone. I'll try to point out all of the bad decisions that can be made to help you avoid them.ġ / 2 9. The choices will be obvious but the game never lets you know when you've earned a "bad" point. However, there will be times where you have to turn the other cheek. This isn't true, you can knife kill or shoot your way through every level in the game if you want.
People seem to get the Redemption ending mixed up with the Shadow Ranger achievement in which you have to go through the majority of the game not killing anybody. I know it's hard, but those aren't the only examples of the "moral" points you need to achieve in order to activate the Redemption ending. Don't fret chances are you wanted to get revenge on those characters you had the choice to forgive and save. In fact, that was technically the "bad" ending that people usually get at the end of a game that has choices. Well, this might shock you, but that was not the only ending. Judging by comments I’ve read on various social media platforms, and forums, a lot of players seem to be confused by this-particularly why the main character Artyom is able to return for the third game when he was depicted as being blown up in D6.